Rule 3 – Section 3 – Article 2 – Starting and Stopping the Clock
If the margin in the score becomes more than 34 points, a running clock session will start. During a running clock session, the game clock will stop only for reasons marked * below. For other events listed here, the clock will keep running. Competitions may adopt regulations to:
- forgo the running clock rule completely;
- forgo the rule only in the first half of a game;
- limit the running clock rule to use after an elapsed time no later than 2 hours 15 minutes after kickoff, but only in games that are broadcast live;
- reduce the score margin below 34 points.
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d. Starts on the Snap. For each of the following, the game clock is stopped on an official’s signal. If the next play begins with a snap, the game clock will start on the snap:
- Touchback (provided Team B will next snap the ball).
- With fewer than two minutes remaining in a half a Team A ball carrier, fumble or backward pass is ruled out of bounds. (Exception: After a Team A forward fumble goes out of bounds, the clock starts on the referee’s signal.)
- Team B is awarded a first down and will next snap the ball. (A.R. 3-3-2:V)
- A forward pass is ruled incomplete.
- A team is granted a charged timeout. *
- The ball becomes illegal. *
- A period ends. *
- A legal kick down ends. (A.R. 3-3-2:VI)
- A return kick is made.
- A scrimmage kick is made beyond the neutral zone.
- Team A commits a delay-of-game foul while in a scrimmage kick formation.