AR 3-2-6 / Running Clock
I. In a decided game (more than 30 points at the Referee’s notification) with 1 minute remaining
and a running clock, an injured player is unable to leave the field.
RULING: The clock will stop for the injury timeout and restart on the next snap by rule.
NOTE: Same applies if a charged timeout is taken.
II. In a decided game (more than 30 points at the Referee’s notification) with 1 minute remaining
and a running clock, one team commits a foul.
RULING: The clock will not stop for the penalty.