American Football IFAF Approved Ruling 3-4-3
I. In an attempt to consume time in the fourth period, Team A stalls and the play clock expires. RULING: Foul for delay of game. Penalty — Five yards from the succeeding spot. The clock starts on the snap. [Cited by 3-4-3-b]
II. After the two-minute warning in the fourth quarter and the clock running, Team B has no timeouts remaining. In an effor t to conserve time, B77 crosses the neutral zone and touches a Team A player. RULING: Dead-ball foul. Penalty — Five yards from the succeeding spot. Because this play occurred after the two-minute warning, this foul comes under the 10-second runoff rule (Rule 3-4-4). [Cited by 3-4-3-b]
III. After the two-minute warning in the second quarter and the clock running, Team B has no timeouts remaining. Ball carrier A12 throws a backward pass out of bounds from behind or beyond the neutral zone to conserve time. RULING: Penalty — Five yards from the spot of the foul and loss of down. Because this play occurred after the two-minute warning, this foul comes under the 10-second runoff rule (Rule 3-4-4). [Cited by 3-4-3-b, 7-2-1 Penalty]
IV. A ball carrier throws an incomplete forward pass while beyond the neutral zone to conserve time. RULING: Penalty — Five yards from the spot of the foul and loss of down. The clock starts on the ready-for-play signal (Rule 7-3-2 Penalty). Note: If the play occurs anytime after the two-minute warning, this foul comes under the 10-second runoff rule (Rule 3-4-4). [Cited by 3-4-3-b, 7-3-2 Penalty]
V. Late in the fourth quarter Team A trails by four points and is driving for a potential score. After a running play on which the ball carrier is tackled inbounds, Team B players are obviously and deliberately slow in letting them get to their feet or otherwise are employing tactics to delay the officials in making the ball ready for play. RULING: Dead-ball foul against Team B, delay of game. When the ball is ready for play, the referee will signal the 25-second clock to star t, and the game clock will start on the snap. [Cited by 3-4-3-b]
VI. Second and seven at the A-25. Team A is ahead in the score late in the second quarter. When ball carrier A22 is tackled in the field of play, the game clock reads 1:47. The umpire reports to the referee that they have a flag for holding by snapper A55. On the play, A22 gained (a) three yards; (b) nine yards. RULING: In both (a) and (b), after enforcement of the penalty, the game clock starts on the snap or on the referee’s signal, at the option of Team B. [Cited by 3-4-3-b]
VII. Team B is leading, and the clock is running with less than two minutes left in a half. Ball carrier A21 is tackled in bounds short of the line to gain. After the ball is dead, A65 and B50 are both flagged for unsportsmanlike acts. RULING: The clock star ts on the ready for play. Because both teams fouled, Team A does not have the option to start the clock on the snap (Rule 3-4-3-b). [Cited by 3-4-3-b, 3-4-6-d]