American Football NCAA Approved Ruling 3-4-3-I-V
I. In an attempt to consume time in the fourth period, Team A stalls and the play clock expires. RULING: Foul for delay of game. Penalty—Five yards
from the succeeding spot. The clock starts on the snap.
II. After the Two-Minute Timeout in the fourth quarter and the clock running, Team B has no timeouts remaning. In an effort to conserve time, B77 crosses the neutral zone and touches a Team A player. RULING: Dead-ball foul. Penalty—Five yards from the succeeding spot. Because this play occured after the Two-Minute Timeout, this foul comes under the 10-second runoff rule.
III. After the Two-Minute Timeout in the second quarter and the clock running, Team B has no timeouts remaning. Ball carrier A12 throws a backward pass out of bounds from behind or beyond the neutral zone short of the line to gain to conserve time. RULING: Penalty—Five yards from the spot of the foul and loss of down. Because this play occured after the Two-Minute Timeout, this foul comes under the 10-second runoff rule (Rule 3-4-4).
IV. A ball carrier throws an incomplete forward pass while beyond the neutral zone to conserve time. RULING: Penalty—Five yards from the spot of the foul and loss of down. The clock starts on the ready-for-play signal. Note: If the play occurs anytime after the Two-Minute Timeout, this foul comes under the 10-second runoff rule (Rule 3-4-4).
V. Late in the fourth quarter Team A trails by four points and is driving for a potential score. After a running play on which the ball carrier is tackled
inbounds, Team B players are obviously and deliberately slow in letting him get to his feet or otherwise are employing tactics to delay the officials in making the ball ready for play. RULING: Dead-ball foul against Team B, delay of game. When the ball is ready for play, the referee will signal the 25-second clock to start, and the game clock will start on the snap.