Rule 3 – Section 4 – Article 5 – 10-second Runoff from Game Clock — Common Procedures
a. The 10-second rule only applies if the game clock is running when the event occurs and the event causes the game clock to stop.
b. If there is a 10-second runoff, the game clock will start on the referee’s signal. If there is no 10-second runoff, the game clock will start on the snap.
NOTE: This rule supersedes Rule 3-3-2-f (snap supersedes referee’s signal) but does not supersede Rule 3-3-2-g (running clock). (A.R. 3-3-2:VIII and IX)
c. If the team that caused the event has a team timeout remaining they may avoid the
10-second runoff by using a team timeout. In this case the game clock will start on the snap after the timeout.
d. The 10-second runoff does not apply when both teams are equally responsible for stopping the clock (e.g. offsetting fouls, or injured or helmet-off players from both teams). (A.R. 3-4-4:IV)