Article 1 – Dead Where Caught
a. If a Team B player makes a fair catch, the ball becomes dead where caught and belongs to Team B at that spot. [Exception: If a Team B player makes a fair catch of a free kick behind Team B’s 25-yard line, the ball belongs to Team B at its own 25-yard line. The next snap shall be from midway between the hashmarks, unless a different
position on or between the hashmarks is selected by the team designated to put the ball in play before the play clock is at 25 seconds or before any subsequent ready-for-play signal. After the play clock is at 25 seconds or any subsequent ready-for-play signal, the ball may be relocated only after a charged team timeout unless preceded by a Team A foul or offsetting fouls.
b. If a Team B player makes a valid fair catch signal, the unimpeded opportunity to catch a free or scrimmage kick continues if this player muffs the kick and still has an opportunity to complete the catch. If that player (or another Team B player) subsequently catches the kick, the ball belongs to Team B where the player making the signal first touched it. This protection terminates when the kick touches the ground. (A.R. 6-5-1-I-II).
c. Rules pertaining to a fair catch apply only when a scrimmage kick crosses the neutral zone or during free kicks.
d. The purpose of the fair catch provision is to protect the receiver who, by using the fair catch signal, agrees they or a teammate will not advance after the catch (A.R. 6-5-5-III).
e. The ball shall be put in play by a snap by the receiving team at the spot of the catch if the ball is caught (Exceptions: Rules 6-5-1-a, 6-5-1-b, 7-1-3 and 8-6-1-b).
Article 2 – No Advance
No Team B player shall carry a caught or recovered ball more than two steps in any direction after any Team B player gives a valid or invalid fair catch signal (A.R. 6-5-2-I-III).
PENALTY—Dead-ball foul, delay of game. Five yards from the succeeding spot [S7 and S21].